![]() In Tomb Raider 1&2 I had no issues seeing every item or way to climb/go, no problems at all. So I really highly recommend to use a grip!2īefore I played the games I ask myself: „are the items to pick up are good enough visible?“ Cause so many items sink half in clipping … it depents. It feels good, fits properly … and the ergonomie is great and brings finally the comfort to be able to play such games properly. With the grip (even it was a cheap one) it became a much more satisfying gaming experience. So I want to write about the Vita experience.įirst, without a grip, it is imo a pain to play an actionadventure on PS Vita. General TR/Vita notes:Ībout the gameplay-mechanics of Tomb Raider, I think everyone who found this hidden blog and article about the Tomb Raider series in the net, know the games and how they work and play very well. So I played the PSX versions via PSoneClassic as download/ PSN the Vita. If you think the same, or if you are despite the age of the titles curious about, you maybe wanna (re)play these classics too.īut is it worth playing the old Tomb Raider games on a PS Vita device? I played 2018 the original Tomb Raider through, ♁9 Tomb Raider II and now ♂0 finished Tomb Raider IV. Despite clipping, popup/draw-in, low res assets, transparancy issues (Saturn), texture-bending (PSX), and more. Dispite of looking old and washy today, for me this visuals have a lot of charme, even if they are full of issues from todays standards. It was the pioneer time of 3D gaming and polygon technology I experienced back then. Maybe cause is was visually so good for it‘s time back then. But for me, it is pure nostalgic vintage goodness. For many gamers 3D graphic from thee 32-bit era, look dated. More than 20 years after the release of the original Tomb Raider (first 1996 on the SEGA Saturn – then four weeks later (iirc) on PSX and PC) I began to replay these old classics from Core Design. 1996 brand new, a revolution … something you only dreamed before. For me, the first Tomb Raider was my fist step into a real, polygon based, 3D world. Originally played the games on Saturn, PC and Dreamcast, now the PS Vita was the device of my choice.įor many Mario 64 was their first real 3D experience. 2018 I began to replay the classic Tomb Raider games from back then.
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